Description
THE FIRST CLAN THAT YOU FOUND WILL RECOVER THE GLORY. The lands of Qaum are divided into four clans, each dedicated to a trade. But Einar, a hermit boy, belongs to neither. Because he is a suaghen, a race persecuted for decades by the fearsome krajhars. Therefore, no one should know that it exists. If he sets foot outside the forest that serves as his refuge, his life will be in danger. The day he meets Sotshe, a hunter on a mission, the secret that could cost him his life is exposed. You will no longer have a place to hide. When Einar is captured by Lord Plamen, Qaum's most brutal Krajhar chieftain, regaining his freedom will become his raison d'etre, but who will be his ally and who a threat? In a nation threatened by ice and barbarism, where people have animal instincts, Einar will become the prey that all clans crave.
AHORA, SOLO TENDRÁ DOS OPCIONES: SOMETERSE… O ESCAPAR.
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